The Life and Death of Variables: Memory Management in JS
dev.to·3d·
Discuss: DEV
🗄️Databases
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Pool allocator in C++23 for simulations / game engines - faster than std::pmr
github.com·19h·
Discuss: r/programming
🗄️Databases
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A C example with objects and a arena for allocations, what do you think?
reddit.com·1d·
Assembly
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Memory Matters: The State of Embedded NVM (eNVM) 2025
semiwiki.com·20h
🗄️Databases
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My tutorial and take on C++20 coroutines (2021)
scs.stanford.edu·8h·
Discuss: Hacker News
Systems Programming
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Progress Update 1.22 - Optimising the Engine 🛠️
fallahn.itch.io·21h
🎮Game Engines
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Porting Lean to the ESP32-C3 RISC-V Microcontroller
kuruczgy.com·2d·
Assembly
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Managing long contexts in agentic coding systems
cto.new·1d·
Discuss: Hacker News
Systems Programming
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My PC was eating 90% of my RAM — I couldn't believe what actually fixed it
xda-developers.com·1d
🔨From Scratch
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[$] Toward fast, containerized, user-space filesystems
lwn.net·18h
Systems Programming
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Learning from Software Errors – Part 7: The Billion-Dollar Mistake
heise.de·2h
🗄️Databases
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Which Chip Is Best?
blog.confident.security·15h·
Discuss: Hacker News
🎮Game Engines
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My Quest for Speed: How a Clickhouse Type Improvement Led Me Down a Caching Rabbit Hole in Rust
dev.to·8h·
Discuss: DEV
🔨From Scratch
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Puran Utilities 3.2
majorgeeks.com·1d
Systems Programming
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Non-recursively deleting a binary tree in constant space: Synthesizing the parent pointer
devblogs.microsoft.com·19h
🗄️Databases
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How to Design Efficient Memory Architectures for Agentic AI Systems
pub.towardsai.net·2d
🗄️Databases
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2025 Holiday Readiness Checklist (Page Speed Edition!)
speedcurve.com·9h
🗄️Databases
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How Tiles Works – Tiles Privacy
blog.tiles.run·14h·
Discuss: Hacker News
🗄️Databases
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Enterprise Design Patterns: The Repository Pattern (Catalog of Patterns of EAA) — A Practical Guide with Python
dev.to·8h·
Discuss: DEV
🗄️Databases
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